I created three Horde decks to play with my friends: dragons, prehistoric creatures, and werewolves. The werewolf deck was based on the medieval story “Bisclavret,” and so the cards were in a specific order, somewhat like a Theros Hero deck.
First we drafted from my all female Cube. This actually created a problem because I had seeded the decks — for example, every player had at least one Planeswalker. Our decks were actually a little too strong for the Horde.
The Dragon and Bisclavret Hordes have 100 cards; Prehistoric Creatures 60. Dragons and Prehistoric creatures were shuffled before play.
We had three turns to set up defenses, then the Horde started playing. We drew cards until we pulled a non-token card, then everything went on the battlefield. When we did damage, we put cards from the library into the graveyard — eventually we modified that to, “until we reached the first non-token card.”
The Bisclavret deck was a disaster. It never got a chance to take a hold and we defeated it very easily. I’d like to try it again as just a “werewolf horde.” The Hero decks or Archenemy decks have specific cards in them that effect the game state; I didn’t really have that for my hordes.
Another problem, with all of the decks, was lack of recursion. Obviously, zombies are great because it’s pretty easy to get them out of the graveyard. Much more difficult for the decks I made.
Overall, I’d say it was pretty fun. It was fun drafting and no one was hate drafting. 🙂 I still have the Horde decks put together and would like to play them again, especially against, mmmm, less powerful decks. 🙂