My schedule has recently changed, which means less time for Cube. 😦
I’ve been working on a new idea for about 3 weeks now. When I learned my store wouldn’t be able to have its Aether Revolt Prerelease event, I wanted to get the Cube finished so we’d have something fun to play. I stayed up late the night before finishing the deck list and pulling cards. When I got up in the morning, I learned the shop was opening late (the weather still sucks), so I was able to spend some time making packs.
1. All Legendary Creatures and Planewalkers have “partner,” although players could only have two commanders.
2. A new mechanic, “understudy”: “When your Commander returns to the Command Zone, you may search your graveyard and/or library for a creature card, reveal it, and put it in your hand. If you search your library, shuffle it.”
3. Color identity does not apply to special lands.
Before draft, everyone got to choose a packet of Commanders. The packets were based on Shakespeare’s plays, while the draft pool was a little looser — plays, Shakespeare’s life, cards that simply have a Shakespeare quote on them, life in Elizabethan England. Each packet had 4 Legendary Creatures and 1 Planeswalker. Additionally, everyone got a copy of mana fixers like Opaline Unicorn and Sol Ring, and, like, a dozen Guildgates. I’d had some trouble getting a good color balance, but in the end, it seems like everyone got what they needed.
Players only got to see the Planeswalker in the pack, and I also included a list with the four colors in the packet and a very basic description of the type of cards/mechanics in the packet. This is similar to what I did for the Halloween Cube. The difference is that I had a lot more flexibility in creating packets; this time I wasn’t able to make the packets as balanced as I’d like.
After players chose packets, there was a draft of 4 packs of 15 cards. No special lands in the draft pool, though there were additional legendary creatures in the draft pool.
This Cube was one of the most fun of the ones I’ve created. Before we started playing, I got to talk to a couple people about the format. Which, you know, I’ll talk about Cube all day long. When we started the draft, two new people joined us. I love how Cube can bring people in, and you start as just people and end as friends. Six people total played.
We laughed so much while drafting and playing! I was able to include a lot of older cards, so people enjoyed seeing those again. And the new players liked getting to play with cards that are banned in other formats.
We ran into one problem with the commanders, which I’ll write about separately. I was worried about mana fixing with four-color Commanders; no one had any problems with mana thanks to all of the Gates and such.
The game lasted about 5 hours. A few of us (including me) wound up conceding because the game lasted so long. But that’s okay. The main goal of Cube isn’t to win, it’s to have fun.