Another Round of Commander Draft

I liked the Commander packet I’d made for my Halloween Cube, so did the same for my Shakespeare Cube. The packs cut down on draft time, and I could ensure everyone got X, Y, Z type of cards (like making sure everyone gets a Planeswalker).

But I was unhappy with the packet balance, so I decided to try a combination: a draft round, but with packs made up only of legendary creatures and Planeswalkers (and keeping the partner mechanic). I only had enough cards for 4 packs of 15 cards; we actually had 5 players, so each pack had 12. Then we did a regular draft of 3 15-card packs.

Overall, it went well. Draft still went fairly quickly, and everyone had a larger pool to draw from. My main concern is number of players: the packets could support 8 players, but draft probably hits a wall at 6 (10-card packs).

I like the partner mechanic, though, and will probably use it in the future, which means drafting this way will probably continue to work.

Gods as Commanders

For my Shakespeare Cube, I included two gods in the Commander packets. They sort of fit thematically, and one was bicolor, important for my idea of four color commanders.

This turned out to be a terrible idea, because I forgot gods are indestructible! They were difficult to deal with, and could easily be recast.

Obviously if someone is making a personal EDH deck, and they want a god as a commander, go for it. But for a casual game with a lot of players, all of whom made up their decks on the fly, it was frustrating and prolonged the game.

Back to the drawing board.