Cube and Wizard’s Tower

My most recent Cube was built a month ago, but for various reason, only got to play it for the second time today.

The Cube is Bollywood themed, with a particular focus on the Dhoom movies. The Dhoom series is the Bollywood version of The Fast and the Furious.

This Cube uses Wizard’s Tower to augment the regular draft and gameplay. In the middle of the table is a stack of vehicles, facedown (no vehicles in the draft). Starting on turn three, you can draw and immediately play a vehicle instead of drawing a card from your library. It’s been fun to do something different, and it’s cool that everyone has access to the vehicles without trying to figure out a way for everyone to have an equal number of vehicles or forcing people to include them in their deck.

Where Do You Get Your Lists?

I attended a Modern Masters draft on Sunday (pulled a Cruel Ultimatum!). During our game, my opponent asked what formats I liked. “Cube!” I exclaimed. We chatted a little about Cube, then he asked “Where do you get your card lists?”

I get this question a lot, and it always surprises me and my answer surprises the asker: me!

I share my lists here, obviously, and you can go to CubeTutor and find all sorts of card lists. But a big appeal of Cube is the ability to make whatever you want.

So I think about what I would like to see. I have a background in literature and history, so I draw upon that. What stories or events do I like?

Or for other people, focus on the types of mechanics you like, or would be fun to play with.

Backdraft

We’ve been playing the Bestiary cube for awhile, so I decided to try something different: backdraft.

We drafted three packs, trying to construct the worst card pool possible. When I put the packs together, I juiced them a little bit: putting in really good cards, putting in just one of a card that has an effect like “for each card named X, do Y” or putting in multiples of those cards. That was fun, too.

After drafting, we switched card pools with other players; in our case, we shifted them two to the right.

We had five players, so played Star: you couldn’t attack the person on your right or your left.

This had the advantage of making the game go much faster! We got in three games!

After the second game, we switched our decks back to the person who created it.

It was definitely a lot of fun. 🙂

New Cube

I get up at 6:30 AM. Commute to work, 1.5 hours. Work 8 hours. Commute back, 1.5 hours. Get home by about 6:30 PM. In bed by 9.

Yet I’m always thinking about Cube.

I’ve just finished the card list for the next one, Bestiary. The cards are based on the Aberdeen Bestiary, a medieval book about the natural world written in the 1100s. Bestiaries are fascinating, and I chose this one because the animal list is long and pretty complete. I also wanted to have some kind of parameters, otherwise why not just pull every creature from Theros block?

Additionally, I’m crafting this as an intro Cube. I’ve talked to my friendly local game shop, and we’re going to make it an event on the calendar. First weekend in March, most likely. A deadline is helpful for getting cards pulled and packs made. And cards from like the last three Cubes need to be organized and put away. Hard to do when I have 3 hours a night during the week!

Anyway, I’m very excited. I even got some neat old cards with things like phasing. There’s more green than anything (since it’s creature based), but I think there’s a good balance among the other colors.

Another Round of Commander Draft

I liked the Commander packet I’d made for my Halloween Cube, so did the same for my Shakespeare Cube. The packs cut down on draft time, and I could ensure everyone got X, Y, Z type of cards (like making sure everyone gets a Planeswalker).

But I was unhappy with the packet balance, so I decided to try a combination: a draft round, but with packs made up only of legendary creatures and Planeswalkers (and keeping the partner mechanic). I only had enough cards for 4 packs of 15 cards; we actually had 5 players, so each pack had 12. Then we did a regular draft of 3 15-card packs.

Overall, it went well. Draft still went fairly quickly, and everyone had a larger pool to draw from. My main concern is number of players: the packets could support 8 players, but draft probably hits a wall at 6 (10-card packs).

I like the partner mechanic, though, and will probably use it in the future, which means drafting this way will probably continue to work.

Gods as Commanders

For my Shakespeare Cube, I included two gods in the Commander packets. They sort of fit thematically, and one was bicolor, important for my idea of four color commanders.

This turned out to be a terrible idea, because I forgot gods are indestructible! They were difficult to deal with, and could easily be recast.

Obviously if someone is making a personal EDH deck, and they want a god as a commander, go for it. But for a casual game with a lot of players, all of whom made up their decks on the fly, it was frustrating and prolonged the game.

Back to the drawing board.

Shakespeare Cube

My schedule has recently changed, which means less time for Cube. 😦

I’ve been working on a new idea for about 3 weeks now. When I learned my store wouldn’t be able to have its Aether Revolt Prerelease event, I wanted to get the Cube finished so we’d have something fun to play. I stayed up late the night before finishing the deck list and pulling cards. When I got up in the morning, I learned the shop was opening late (the weather still sucks), so I was able to spend some time making packs.

This Cube is another Commander Cube, with a fairly small draft pool. I created some new rules and mechanics:

1. All Legendary Creatures and Planewalkers have “partner,” although players could only have two commanders.
2. A new mechanic, “understudy”: “When your Commander returns to the Command Zone, you may search your graveyard and/or library for a creature card, reveal it, and put it in your hand. If you search your library, shuffle it.”
3. Color identity does not apply to special lands.

Before draft, everyone got to choose a packet of Commanders. The packets were based on Shakespeare’s plays, while the draft pool was a little looser — plays, Shakespeare’s life, cards that simply have a Shakespeare quote on them, life in Elizabethan England. Each packet had 4 Legendary Creatures and 1 Planeswalker. Additionally, everyone got a copy of mana fixers like Opaline Unicorn and Sol Ring, and, like, a dozen Guildgates. I’d had some trouble getting a good color balance, but in the end, it seems like everyone got what they needed.

Players only got to see the Planeswalker in the pack, and I also included a list with the four colors in the packet and a very basic description of the type of cards/mechanics in the packet. This is similar to what I did for the Halloween Cube. The difference is that I had a lot more flexibility in creating packets; this time I wasn’t able to make the packets as balanced as I’d like.

After players chose packets, there was a draft of 4 packs of 15 cards. No special lands in the draft pool, though there were additional legendary creatures in the draft pool.

This Cube was one of the most fun of the ones I’ve created. Before we started playing, I got to talk to a couple people about the format. Which, you know, I’ll talk about Cube all day long. When we started the draft, two new people joined us. I love how Cube can bring people in, and you start as just people and end as friends. Six people total played.

We laughed so much while drafting and playing! I was able to include a lot of older cards, so people enjoyed seeing those again. And the new players liked getting to play with cards that are banned in other formats.

We ran into one problem with the commanders, which I’ll write about separately. I was worried about mana fixing with four-color Commanders;  no one had any problems with mana thanks to all of the Gates and such.

The game lasted about 5 hours. A few of us (including me) wound up conceding because the game lasted so long. But that’s okay. The main goal of Cube isn’t to win, it’s to have fun.